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The Two Types of "Easy"

10 Mar 2023 01:42 PM

An Aside reflecting on the various way of labeling a task as "easy" between people.

Reactive Validation Conundrum

28 Jan 2021 01:00 PM

UX example of the age-old principle that hard case makes bad law.

The Try/Catch That Cried Wolf

14 Aug 2019 10:23 AM

There is a hack way of using try/catch blocks to bring simplicity to what would otherwise be complex code.

But we don't want our try/catch blocks crying wolf or our programs become inconsistent and needlessly complicated.

A Good Developer

31 Aug 2017 09:00 PM

During a recent moment of clarity, I realized what I value as a developer.

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